

and i have found appimages that fail to worm due to some dependencies too. This is not a solved prooblem for linux. And no, flatpak isn’t it either
and i have found appimages that fail to worm due to some dependencies too. This is not a solved prooblem for linux. And no, flatpak isn’t it either
because you can’t just target “linux”. You target a distro. That’s not feasible for any of them to maintain
played? Past tense? You must be joking
so, you have gigabytesper second of disk io, and the game relies on the couple of megaBITS of internet bandwidth most people have to stream textures? As opposed to downloading and installing them once as an update…
This does not pass the smell test.
you don’t compare fpgas to just any emulator. But you can compare them to gate level simulators (not emulators). The ones that take a beefy 4GHz+ pc just to emulate a gameboy at 8 fps. But also guarantee 100% accuracy and compatibility with all games. Fpgas can do that in real time.
quick, how fast can you load 1GiB of data?
on an ssd, on an hdd
as one big file or as 1000 tiny files (defragmented and packed vs all over the place, for hdds)
on a freshly booted up system? Loading for a 2nd time on a pc with a fuckton of ram, so all data is still in the fs cache.
Someone who actually loads all data into a memdisk?
It’s just not possible to accurately predict. There are way too many factors.
there is no such thing as “idling” in a game, when viewed through the lens of software engineering. Even if you aren’t giving the game any new inputs, the game is still doing the work of rendering the screen. Calculating a turn is actually only a small part of the process.
they have to “guess” what data they should fill up the missing data with. Or you could render natively and calculate, so you don’t have to guess. So you can’t get it wrong.
I prefer native. If you can’t render something, then just don’t. Not make everything else worse too just so you can claim to use a feature, and then try to make up junk to fill in the gaps. upscaling is upscaling. It will never be better than native.
if the company dies, so does the server that hosts the image that your nft links to. If the company dies, the nft dies with it, regardless of who currently “owns” it, or how many times it’s been resold
yeah but I won’t be buying the expansion if a bunch of it is optional content I’d want to avoid
meh, so far 2 out of 3 announcements have been very underwhelming for me. I tried space exploration, didn’t like it. A simplified version of that is still just a simplified version of that. And this quality thing just serves to make shit unpredictable, which is a step backwards to me. I hate probabilistic recipes, and the main draw here is to make everything probabilistic
So far I only liked the bot improvements. I feel quite disappointed so far, tbh
I’m european. I have a right to be forgotten.
a flying taxi.
ftfy
planes already have wheels and can move on the ground, called taxiing.
Making the taxiing part street legal (and more efficient, admittedly) does not really change “what” the plane can do. Only the extent of the capability
you can’t land a helicopter just anywhere… so the solution to that is to “need a runway”. I fail to follow the logic
there are cars (sports cars, for example) that aren’t street legal. There are also street legal things that aren’t cars (I don’t consider a semi to be a “car”, for example.
Being street legal is not what makes something a car.
it’s a plane. calling it a “flying car” doesn’t change the fact it walks, talks and quacks like a plane
if i miss a quote in json, it’s an invalid file. I fix it and move on. Maybe just pass it through a beautifier or something.
if I mess up indentation in yaml (which can easily happen after a copy and paste), I get a valid file that means something completely different. And no beautifier can help with that, because it’s a valid file. I have to look really closely to find the error, because tools can’t help. And when I do, I usually have to change multiple lines, instead of just adding a comma.
python is worse than js, imo